Traits

Traits are the manifestation of the chemical Astatine (#85) within the users DNA, usually activated by using the watches given by the Foundation Office. It grants them a specific ability, at the cost of causing the air around the user to become polluted, henceforth spreading a virus. The only people immune to this virus are those who use Traits regularly.

There are many powers that result from using traits, varying from healing to mirror travelling. There are also a couple other variations shown through the series. The other variations are much stronger, and do not spread the disease, however they usually have a much more predictable pattern between them, and they are always rare.

Branching Variations

 * Curse: A curse is similar to Traits in a lot of ways, but constant, irregular, and very powerful. They are formed after a user comes in contact with the virus, and rather than dying from the virus, they wield it as a power. Curses always form markings on the user in one hotspot, most commonly in the arms.
 * Gate: Gate is the purest form of Traits, spawning from birth. The chance of getting this power is extremely rare, but they all have one thing that seems to be common between every user with these : mind manipulating-esque abilities.